MemoMii on X: "If you have ambient occlusion in the post processing for your world, set it to "scalable ambient obscurance", otherwise you get this weird effect in the camera when you
GitHub - keijiro/KinoObscurance: Screen Space Ambient Obscurance image effect for Unity
SAO | xeokit-sdk
Applying SSAO to scenes | Electronic Meteor
GitHub - Twinklebear/ssao: Sort of an implementation of Scalable Ambient Obscurance, but not quite